Comment
Colin Dean wrote on 06 January 2025
This is a great realization for a game designer. All games must have rules. All rules must be processed in an order; no rules are ever processed simultaneously. This new refactor helped you solidify the rules for the game in an explainable and deterministic way.
I've not actively played Magic: The Gathering for almost 25 years, but I still remember some of the teachings of that game and others similar to it at the time. There is an order of actions and resolution or precedence when two actions may occur perceptibly simultaneously. The arguments always occurred when players didn't know or didn't understand that order. Computers automate the execution but explaining that execution to players engaging in the meta is a necessary step in growing from a person who builds games to a game designer with a community of players.
reply
This is a great realization for a game designer. All games must have rules. All rules must be processed in an order; no rules are ever processed simultaneously. This new refactor helped you solidify the rules for the game in an explainable and deterministic way.
I've not actively played Magic: The Gathering for almost 25 years, but I still remember some of the teachings of that game and others similar to it at the time. There is an order of actions and resolution or precedence when two actions may occur perceptibly simultaneously. The arguments always occurred when players didn't know or didn't understand that order. Computers automate the execution but explaining that execution to players engaging in the meta is a necessary step in growing from a person who builds games to a game designer with a community of players.
reply
Post comment
Replies
(no replies yet)